Development blog of an indie games developer


- October 16th, 2009

Earlier in the week we received an email from Apple saying that our submission of Ickle Count had been delayed.

This was an onymous sign as we had had a similar email before when Seaman Count was in submission. That ended up with us waiting for a month with no further info before eventually we removed the application, resubmitted, then waited another 2 weeks until it was finally accepted. This was frustrating considering the length of time we waited was about the same amount of time it took for us to develop the game in the first place. :(

As before though we decided to ride it out for a while, before deciding to take any extreme action such as resubmission. Then yesterday we had a missed call from Apple and we feared that our fairly small kids game Ickle Count was never going to make it into the appstore. Fortunately we were being ridiculously paranoid because one return phone call later and a minor error with the submission corrected, Ickle Count is now ready and waiting to be made available on the appstore of which we intend to do tomorrow! :)

Meanwhile, back at the steakout, work has progressed well on getting our engine ported over to Mac OS X. It’s still a bit rough around the edges but on the whole is now usable as the following screen shots show:

Test Game on Mac OS X Seaman Count on Mac OS X Rocket (working title) on Mac OS X

What’s the point I hear some of you cry?

Well firstly cos we can! ;)
Secondly because I can’t stand using my rather long in the tooth and extremely slow Windows PC for development and thirdly because it’ll be easier to release builds for monkeys to test people to try on the Mac. That’s right lemon lovers. Easier on the Mac! Oh how the Mac reminds me fondly of the trusty Acorns of my school days…

Acorn 3010

  1. October 16th, 2009

    Is that an Acorn archimedes 3000 or 3010? 1 megabyte of memory or 2?

  2. October 16th, 2009

    It’s a A3010 and I suspect it had only 1Mb RAM – 2Mb was always far too expensive back then. ;)

leave an anonymous reply (or login)